目錄
- 技術(shù)背景
- 打格點算法實現(xiàn)
- 打格點算法加速
- 總結(jié)概要
技術(shù)背景
在數(shù)學(xué)和物理學(xué)領(lǐng)域,總是充滿了各種連續(xù)的函數(shù)模型。而當我們用現(xiàn)代計算機的技術(shù)去處理這些問題的時候,事實上是無法直接處理連續(xù)模型的,絕大多數(shù)的情況下都要轉(zhuǎn)化成一個離散的模型再進行數(shù)值的計算。比如計算數(shù)值的積分,計算數(shù)值的二階導(dǎo)數(shù)(海森矩陣)等等。這里我們所介紹的打格點的算法,正是一種典型的離散化方法。這個對空間做離散化的方法,可以在很大程度上簡化運算量。比如在分子動力學(xué)模擬中,計算近鄰表的時候,如果不采用打格點的方法,那么就要針對整個空間所有的原子進行搜索,計算出來距離再判斷是否近鄰。而如果采用打格點的方法,我們只需要先遍歷一遍原子對齊進行打格點的離散化,之后再計算近鄰表的時候,只需要計算三維空間下鄰近的27個格子中的原子是否滿足近鄰條件即可。在這篇文章中,我們主要探討如何用GPU來實現(xiàn)打格點的算法。
打格點算法實現(xiàn)
我們先來用一個例子說明一下什么叫打格點。對于一個給定所有原子坐標的系統(tǒng),也就是已知了[x,y,z],我們需要得到的是這些原子所在的對應(yīng)的格子位置[nx,ny,nz]。我們先看一下在CPU上的實現(xiàn)方案,是一個遍歷一次的算法:
# cuda_grid.py
from numba import jit
from numba import cuda
import numpy as np
def grid_by_cpu(crd, rxyz, atoms, grids):
"""Transform coordinates [x,y,z] into grids [nx,ny,nz].
Args:
crd(list): The 3-D coordinates of atoms.
rxyz(list): The list includes xmin,ymin,zmin,grid_num.
atoms(int): The total number of atoms.
grids(list): The transformed grids matrix.
"""
for i in range(atoms):
grids[i][0] = int((crd[i][0]-rxyz[0])/rxyz[3])
grids[i][1] = int((crd[i][1]-rxyz[1])/rxyz[3])
grids[i][2] = int((crd[i][2]-rxyz[2])/rxyz[3])
return grids
if __name__=='__main__':
np.random.seed(1)
atoms = 4
grid_size = 0.1
crd = np.random.random((atoms,3)).astype(np.float32)
xmin = min(crd[:,0])
ymin = min(crd[:,1])
zmin = min(crd[:,2])
xmax = max(crd[:,0])
ymax = max(crd[:,1])
zmax = max(crd[:,2])
xgrids = int((xmax-xmin)/grid_size)+1
ygrids = int((ymax-ymin)/grid_size)+1
zgrids = int((zmax-zmin)/grid_size)+1
rxyz = np.array([xmin,ymin,zmin,grid_size], dtype=np.float32)
grids = np.ones_like(crd)*(-1)
grids = grids.astype(np.float32)
grids_cpu = grid_by_cpu(crd, rxyz, atoms, grids)
print (crd)
print (grids_cpu)
import matplotlib.pyplot as plt
plt.figure()
plt.plot(crd[:,0], crd[:,1], 'o', color='red')
for grid in range(ygrids+1):
plt.plot([xmin,xmin+grid_size*xgrids], [ymin+grid_size*grid,ymin+grid_size*grid], color='black')
for grid in range(xgrids+1):
plt.plot([xmin+grid_size*grid,xmin+grid_size*grid], [ymin,ymin+grid_size*ygrids], color='black')
plt.savefig('Atom_Grids.png')
輸出結(jié)果如下,
$ python3 cuda_grid.py
[[4.17021990e-01 7.20324516e-01 1.14374816e-04]
[3.02332580e-01 1.46755889e-01 9.23385918e-02]
[1.86260208e-01 3.45560730e-01 3.96767467e-01]
[5.38816750e-01 4.19194520e-01 6.85219526e-01]]
[[2. 5. 0.]
[1. 0. 0.]
[0. 1. 3.]
[3. 2. 6.]]
上面兩個打印輸出就分別對應(yīng)于[x,y,z]和[nx,ny,nz],比如第一個原子被放到了編號為[2,5,0]的格點。那么為了方便理解打格點的方法,我們把這個三維空間的原子系統(tǒng)和打格點以后的標號取前兩個維度來可視化一下結(jié)果,作圖以后效果如下:
我們可以看到,這些紅色的點就是原子所處的位置,而黑色的網(wǎng)格線就是我們所標記的格點。在原子數(shù)量比較多的時候,有可能出現(xiàn)在一個網(wǎng)格中存在很多個原子的情況,所以如何打格點,格點大小如何去定義,這都是不同場景下的經(jīng)驗參數(shù),需要大家一起去摸索。
打格點算法加速
在上面這個算法實現(xiàn)中,我們主要是用到了一個for循環(huán),這時候我們可以想到numba所支持的向量化運算,還有GPU硬件加速,這里我們先對比一下三種實現(xiàn)方案的計算結(jié)果:
# cuda_grid.py
from numba import jit
from numba import cuda
import numpy as np
def grid_by_cpu(crd, rxyz, atoms, grids):
"""Transform coordinates [x,y,z] into grids [nx,ny,nz].
Args:
crd(list): The 3-D coordinates of atoms.
rxyz(list): The list includes xmin,ymin,zmin,grid_num.
atoms(int): The total number of atoms.
grids(list): The transformed grids matrix.
"""
for i in range(atoms):
grids[i][0] = int((crd[i][0]-rxyz[0])/rxyz[3])
grids[i][1] = int((crd[i][1]-rxyz[1])/rxyz[3])
grids[i][2] = int((crd[i][2]-rxyz[2])/rxyz[3])
return grids
@jit
def grid_by_jit(crd, rxyz, atoms, grids):
"""Transform coordinates [x,y,z] into grids [nx,ny,nz].
Args:
crd(list): The 3-D coordinates of atoms.
rxyz(list): The list includes xmin,ymin,zmin,grid_num.
atoms(int): The total number of atoms.
grids(list): The transformed grids matrix.
"""
for i in range(atoms):
grids[i][0] = int((crd[i][0]-rxyz[0])/rxyz[3])
grids[i][1] = int((crd[i][1]-rxyz[1])/rxyz[3])
grids[i][2] = int((crd[i][2]-rxyz[2])/rxyz[3])
return grids
@cuda.jit
def grid_by_gpu(crd, rxyz, grids):
"""Transform coordinates [x,y,z] into grids [nx,ny,nz].
Args:
crd(list): The 3-D coordinates of atoms.
rxyz(list): The list includes xmin,ymin,zmin,grid_num.
atoms(int): The total number of atoms.
grids(list): The transformed grids matrix.
"""
i,j = cuda.grid(2)
grids[i][j] = int((crd[i][j]-rxyz[j])/rxyz[3])
if __name__=='__main__':
np.random.seed(1)
atoms = 4
grid_size = 0.1
crd = np.random.random((atoms,3)).astype(np.float32)
xmin = min(crd[:,0])
ymin = min(crd[:,1])
zmin = min(crd[:,2])
xmax = max(crd[:,0])
ymax = max(crd[:,1])
zmax = max(crd[:,2])
xgrids = int((xmax-xmin)/grid_size)+1
ygrids = int((ymax-ymin)/grid_size)+1
zgrids = int((zmax-zmin)/grid_size)+1
rxyz = np.array([xmin,ymin,zmin,grid_size], dtype=np.float32)
crd_cuda = cuda.to_device(crd)
rxyz_cuda = cuda.to_device(rxyz)
grids = np.ones_like(crd)*(-1)
grids = grids.astype(np.float32)
grids_cpu = grid_by_cpu(crd, rxyz, atoms, grids)
grids = np.ones_like(crd)*(-1)
grids_jit = grid_by_jit(crd, rxyz, atoms, grids)
grids = np.ones_like(crd)*(-1)
grids_cuda = cuda.to_device(grids)
grid_by_gpu[(atoms,3),(1,1)](crd_cuda,
rxyz_cuda,
grids_cuda)
print (crd)
print (grids_cpu)
print (grids_jit)
print (grids_cuda.copy_to_host())
輸出結(jié)果如下:
$ python3 cuda_grid.py
/home/dechin/anaconda3/lib/python3.8/site-packages/numba/cuda/compiler.py:865: NumbaPerformanceWarning: Grid size (12) 2 * SM count (72) will likely result in GPU under utilization due to low occupancy.
warn(NumbaPerformanceWarning(msg))
[[4.17021990e-01 7.20324516e-01 1.14374816e-04]
[3.02332580e-01 1.46755889e-01 9.23385918e-02]
[1.86260208e-01 3.45560730e-01 3.96767467e-01]
[5.38816750e-01 4.19194520e-01 6.85219526e-01]]
[[2. 5. 0.]
[1. 0. 0.]
[0. 1. 3.]
[3. 2. 6.]]
[[2. 5. 0.]
[1. 0. 0.]
[0. 1. 3.]
[3. 2. 6.]]
[[2. 5. 0.]
[1. 0. 0.]
[0. 1. 3.]
[3. 2. 6.]]
我們先看到這里面的告警信息,因為GPU硬件加速要在一定密度的運算量之上才能夠有比較明顯的加速效果。比如說我們只是計算兩個數(shù)字的加和,那么是完全沒有必要使用到GPU的。但是如果我們要計算兩個非常大的數(shù)組的加和,那么這個時候GPU就能夠發(fā)揮出非常大的價值。因為這里我們的案例中只有4個原子,因此提示我們這時候是體現(xiàn)不出來GPU的加速效果的。我們僅僅關(guān)注下這里的運算結(jié)果,在不同體系下得到的格點結(jié)果是一致的,那么接下來就可以對比一下幾種不同實現(xiàn)方式的速度差異。
# cuda_grid.py
from numba import jit
from numba import cuda
import numpy as np
def grid_by_cpu(crd, rxyz, atoms, grids):
"""Transform coordinates [x,y,z] into grids [nx,ny,nz].
Args:
crd(list): The 3-D coordinates of atoms.
rxyz(list): The list includes xmin,ymin,zmin,grid_num.
atoms(int): The total number of atoms.
grids(list): The transformed grids matrix.
"""
for i in range(atoms):
grids[i][0] = int((crd[i][0]-rxyz[0])/rxyz[3])
grids[i][1] = int((crd[i][1]-rxyz[1])/rxyz[3])
grids[i][2] = int((crd[i][2]-rxyz[2])/rxyz[3])
return grids
@jit
def grid_by_jit(crd, rxyz, atoms, grids):
"""Transform coordinates [x,y,z] into grids [nx,ny,nz].
Args:
crd(list): The 3-D coordinates of atoms.
rxyz(list): The list includes xmin,ymin,zmin,grid_num.
atoms(int): The total number of atoms.
grids(list): The transformed grids matrix.
"""
for i in range(atoms):
grids[i][0] = int((crd[i][0]-rxyz[0])/rxyz[3])
grids[i][1] = int((crd[i][1]-rxyz[1])/rxyz[3])
grids[i][2] = int((crd[i][2]-rxyz[2])/rxyz[3])
return grids
@cuda.jit
def grid_by_gpu(crd, rxyz, grids):
"""Transform coordinates [x,y,z] into grids [nx,ny,nz].
Args:
crd(list): The 3-D coordinates of atoms.
rxyz(list): The list includes xmin,ymin,zmin,grid_num.
atoms(int): The total number of atoms.
grids(list): The transformed grids matrix.
"""
i,j = cuda.grid(2)
grids[i][j] = int((crd[i][j]-rxyz[j])/rxyz[3])
if __name__=='__main__':
import time
from tqdm import trange
np.random.seed(1)
atoms = 100000
grid_size = 0.1
crd = np.random.random((atoms,3)).astype(np.float32)
xmin = min(crd[:,0])
ymin = min(crd[:,1])
zmin = min(crd[:,2])
xmax = max(crd[:,0])
ymax = max(crd[:,1])
zmax = max(crd[:,2])
xgrids = int((xmax-xmin)/grid_size)+1
ygrids = int((ymax-ymin)/grid_size)+1
zgrids = int((zmax-zmin)/grid_size)+1
rxyz = np.array([xmin,ymin,zmin,grid_size], dtype=np.float32)
crd_cuda = cuda.to_device(crd)
rxyz_cuda = cuda.to_device(rxyz)
cpu_time = 0
jit_time = 0
gpu_time = 0
for i in trange(100):
grids = np.ones_like(crd)*(-1)
grids = grids.astype(np.float32)
time0 = time.time()
grids_cpu = grid_by_cpu(crd, rxyz, atoms, grids)
time1 = time.time()
grids = np.ones_like(crd)*(-1)
time2 = time.time()
grids_jit = grid_by_jit(crd, rxyz, atoms, grids)
time3 = time.time()
grids = np.ones_like(crd)*(-1)
grids_cuda = cuda.to_device(grids)
time4 = time.time()
grid_by_gpu[(atoms,3),(1,1)](crd_cuda,
rxyz_cuda,
grids_cuda)
time5 = time.time()
if i != 0:
cpu_time += time1 - time0
jit_time += time3 - time2
gpu_time += time5 - time4
print ('The time cost of CPU calculation is: {}s'.format(cpu_time))
print ('The time cost of JIT calculation is: {}s'.format(jit_time))
print ('The time cost of GPU calculation is: {}s'.format(gpu_time))
輸出結(jié)果如下:
$ python3 cuda_grid.py
100%|███████████████████████████| 100/100 [00:2300:00, 4.18it/s]
The time cost of CPU calculation is: 23.01943016052246s
The time cost of JIT calculation is: 0.04810166358947754s
The time cost of GPU calculation is: 0.01806473731994629s
在100000個原子的體系規(guī)模下,普通的for循環(huán)實現(xiàn)效率就非常的低下,需要23s,而經(jīng)過向量化運算的加速之后,直接飛升到了0.048s,而GPU上的加速更是達到了0.018s,相比于沒有GPU硬件加速的場景,實現(xiàn)了將近2倍的加速。但是這還遠遠不是GPU加速的上限,讓我們再測試一個更大的案例:
# cuda_grid.py
from numba import jit
from numba import cuda
import numpy as np
def grid_by_cpu(crd, rxyz, atoms, grids):
"""Transform coordinates [x,y,z] into grids [nx,ny,nz].
Args:
crd(list): The 3-D coordinates of atoms.
rxyz(list): The list includes xmin,ymin,zmin,grid_num.
atoms(int): The total number of atoms.
grids(list): The transformed grids matrix.
"""
for i in range(atoms):
grids[i][0] = int((crd[i][0]-rxyz[0])/rxyz[3])
grids[i][1] = int((crd[i][1]-rxyz[1])/rxyz[3])
grids[i][2] = int((crd[i][2]-rxyz[2])/rxyz[3])
return grids
@jit
def grid_by_jit(crd, rxyz, atoms, grids):
"""Transform coordinates [x,y,z] into grids [nx,ny,nz].
Args:
crd(list): The 3-D coordinates of atoms.
rxyz(list): The list includes xmin,ymin,zmin,grid_num.
atoms(int): The total number of atoms.
grids(list): The transformed grids matrix.
"""
for i in range(atoms):
grids[i][0] = int((crd[i][0]-rxyz[0])/rxyz[3])
grids[i][1] = int((crd[i][1]-rxyz[1])/rxyz[3])
grids[i][2] = int((crd[i][2]-rxyz[2])/rxyz[3])
return grids
@cuda.jit
def grid_by_gpu(crd, rxyz, grids):
"""Transform coordinates [x,y,z] into grids [nx,ny,nz].
Args:
crd(list): The 3-D coordinates of atoms.
rxyz(list): The list includes xmin,ymin,zmin,grid_num.
atoms(int): The total number of atoms.
grids(list): The transformed grids matrix.
"""
i,j = cuda.grid(2)
grids[i][j] = int((crd[i][j]-rxyz[j])/rxyz[3])
if __name__=='__main__':
import time
from tqdm import trange
np.random.seed(1)
atoms = 5000000
grid_size = 0.1
crd = np.random.random((atoms,3)).astype(np.float32)
xmin = min(crd[:,0])
ymin = min(crd[:,1])
zmin = min(crd[:,2])
xmax = max(crd[:,0])
ymax = max(crd[:,1])
zmax = max(crd[:,2])
xgrids = int((xmax-xmin)/grid_size)+1
ygrids = int((ymax-ymin)/grid_size)+1
zgrids = int((zmax-zmin)/grid_size)+1
rxyz = np.array([xmin,ymin,zmin,grid_size], dtype=np.float32)
crd_cuda = cuda.to_device(crd)
rxyz_cuda = cuda.to_device(rxyz)
jit_time = 0
gpu_time = 0
for i in trange(100):
grids = np.ones_like(crd)*(-1)
time2 = time.time()
grids_jit = grid_by_jit(crd, rxyz, atoms, grids)
time3 = time.time()
grids = np.ones_like(crd)*(-1)
grids_cuda = cuda.to_device(grids)
time4 = time.time()
grid_by_gpu[(atoms,3),(1,1)](crd_cuda,
rxyz_cuda,
grids_cuda)
time5 = time.time()
if i != 0:
jit_time += time3 - time2
gpu_time += time5 - time4
print ('The time cost of JIT calculation is: {}s'.format(jit_time))
print ('The time cost of GPU calculation is: {}s'.format(gpu_time))
在這個5000000個原子的案例中,因為普通的for循環(huán)已經(jīng)實在是跑不動了,因此我們就干脆不統(tǒng)計這一部分的時間,最后輸出結(jié)果如下:
$ python3 cuda_grid.py
100%|███████████████████████████| 100/100 [00:0900:00, 10.15it/s]
The time cost of JIT calculation is: 2.3743042945861816s
The time cost of GPU calculation is: 0.022843599319458008s
在如此大規(guī)模的運算下,GPU實現(xiàn)100倍的加速,而此時作為對比的CPU上的實現(xiàn)方法是已經(jīng)用上了向量化運算的操作,也已經(jīng)可以認為是一個極致的加速了。
總結(jié)概要
在這篇文章中,我們主要介紹了打格點算法在分子動力學(xué)模擬中的重要價值,以及幾種不同的實現(xiàn)方式。其中最普通的for循環(huán)的實現(xiàn)效率比較低下,從算法復(fù)雜度上來講卻已經(jīng)是極致。而基于CPU上的向量化運算的技術(shù),可以對計算過程進行非常深度的優(yōu)化。當然,這個案例在不同的硬件上也能夠發(fā)揮出明顯不同的加速效果,在GPU的加持之下,可以獲得100倍以上的加速效果。這也是一個在Python上實現(xiàn)GPU加速算法的一個典型案例。
到此這篇關(guān)于Python3實現(xiàn)打格點算法的GPU加速的文章就介紹到這了,更多相關(guān)Python3實現(xiàn)打格點算法內(nèi)容請搜索腳本之家以前的文章或繼續(xù)瀏覽下面的相關(guān)文章希望大家以后多多支持腳本之家!
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