def leaf(x, y, node):#定義畫葉子的方法
til = turtle.heading()
i = random.random()
an = random.randint(10, 180)
ye = random.randint(6, 9)/10
turtle.color(ye, ye*0.9, 0)
turtle.fillcolor(ye+0.1, ye+0.05, 0)
turtle.pensize(1)
turtle.pendown()
turtle.setheading(an + 90)
turtle.forward(8*i)
px = turtle.xcor()
py = turtle.ycor()
turtle.begin_fill()
turtle.circle(7.5*i, 120) # 畫一段120度的弧線
turtle.penup() # 抬起筆來
turtle.goto(px, py) # 回到圓點位置
turtle.setheading(an + 90) # 向上畫
turtle.pendown() # 落筆,開始畫
turtle.circle(-7.5*i, 120) # 畫一段120度的弧線
turtle.setheading(an + 100)
turtle.circle(10.5*i, 150)
turtle.end_fill() # 畫一段150度的弧線
turtle.penup()
turtle.goto(x, y)
turtle.setheading(til)
turtle.pensize(node / 2 + 1)
這里用x生成隨機數(shù),用if條件進行判斷來決定要不要繼續(xù)畫分支,要不要畫葉子,使樹更加自然,無規(guī)律性,更好看一點,這樣會導致你每次運行時,畫出來的樹都是不一樣的。具體的細節(jié),我已經(jīng)加上了注釋。如果想調整空中葉子的比例,樹的分叉程度,修改if判斷語句中的x取值范圍,以增加概率或減小概率即可。至于如何達到你心中完美的效果就要慢慢去嘗試了。
def draw(node, length, level, yu, button): #定義畫樹的方法
turtle.pendown()
t = cos(radians(turtle.heading()+5)) / 8 + 0.25
turtle.pencolor(t*1.6, t*1.2, t*1.4) #(r, g, b)顏色對應的RGB值
turtle.pensize(node/1.2) #畫筆的尺寸
x = random.randint(0, 10) #生成隨機數(shù)決定要畫樹枝還是畫飄落的葉子
if level == top and x > 6: #此時畫飄落的葉子,x范圍太大會導致樹太禿
turtle.forward(length) # 畫樹枝
yu[level] = yu[level] - 1
c = random.randint(2, 10)
for i in range(1, c):
leaf(turtle.xcor(), turtle.ycor(), node)
# 添加0.3倍的飄落葉子
if random.random() > 0.3:
turtle.penup()
# 飄落
t1 = turtle.heading()
an1 = -40 + random.random() * 40
turtle.setheading(an1)
dis = int(800 * random.random() * 0.5 + 400 * random.random() * 0.3 + 200 * random.random() * 0.2)
turtle.forward(dis)
turtle.setheading(t1)
turtle.right(90)
# 畫葉子
leaf(turtle.xcor(), turtle.ycor(), node)
turtle.left(90)
# 返回
t2 = turtle.heading()
turtle.setheading(an1)
turtle.backward(dis)
turtle.setheading(t2)
elif level==top and x 7 : #此時畫枝葉,x范圍太大會導致飄落的葉子太少
turtle.penup()
turtle.forward(length)
elif level>3 and (x>6) :#三級樹枝以上,有40%的概率執(zhí)行以下策略
turtle.pendown()
turtle.forward(length)
c = random.randint(4, 6)
for i in range(3, c):
leaf(turtle.xcor(), turtle.ycor(),node)
leaf(turtle.xcor(), turtle.ycor(),node)
button=1# jump"""
else:
turtle.forward(length) # 畫樹枝
yu[level] = yu[level] -1
if node > 0 and button == 0:
# 計算右側分支偏轉角度,在固定角度偏轉增加一個隨機的偏移量
right = random.random() * 5 + 17
# 計算左側分支偏轉角度,在固定角度偏轉增加一個隨機的偏移量
left = random.random() * 20 + 19
# 計算下一級分支的長度
child_length = length * (random.random() * 0.25 + 0.7)
# 右轉一定角度,畫右分支
r=random.randint(0, 1)
if r==1:
turtle.right(right)
level = level + 1
#print("level", level)
else:
turtle.left(right)
level = level + 1
#print("level", level)
draw(node - 1, child_length,level,yu,button)
yu[level] = yu[level] +1
if yu[level] > 1:
# 左轉一定角度,畫左分支
if r==1:
turtle.left(right + left)
draw(node - 1, child_length, level, yu,button)
# 將偏轉的角度,轉回
turtle.right(left)
yu[level] = yu[level] - 1
else:
turtle.right(right + left)
draw(node - 1, child_length, level, yu,button)
# 將偏轉的角度,轉回
turtle.left(left)
yu[level] = yu[level] - 1
else:
if r==1:
turtle.left(right + left)
turtle.right(left)
else:
turtle.right(right + left)
turtle.left(left)
turtle.penup()
#退回到上一級節(jié)點頂部位置
turtle.backward(length)
5.主函數(shù)部分
主函數(shù)中直接調用上述函數(shù)就行,top控制樹的高度,turtle.speed控制畫的速度,最后的turtle.write()用來書寫最下方的簽名。
```clike
if __name__ == '__main__':
turtle.setup(width=1.0, height=1.0) #設置全屏顯示
turtle.hideturtle() # 隱藏turtle
turtle.speed(0) # 設置畫筆移動的速度,0-10 值越小速度越快
# turtle.tracer(0,0) #設置動畫的開關和延遲,均為0
turtle.penup() # 抬起畫筆
turtle.left(90) # 默認方向為朝x軸的正方向,左轉90度則朝上
turtle.backward(300) # 設置turtle的位置,朝下移動300
top = 9 #樹高
yu = Fibonacci_Recursion(top) #生成斐波契那數(shù)列
yu.remove(yu[0])
#print(yu) 打印斐波那契數(shù)列
button = 0
draw(top, 120, 0, yu, button) # 調用函數(shù)開始繪制
turtle.write(" wsw", font=("微軟雅黑", 14, "normal")) #生成簽名
turtle.done()
到此這篇關于Python趣味挑戰(zhàn)之turtle庫繪畫飄落的銀杏樹的文章就介紹到這了,更多相關turtle庫繪畫飄落的銀杏樹內容請搜索腳本之家以前的文章或繼續(xù)瀏覽下面的相關文章希望大家以后多多支持腳本之家!